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[Event "Rated Racing Kings game"] [Site "https://lichess.org/4hpBnAWe"] [Date "2024.03.06"] [White "AdityaKottapalli"] [Black "chessc_m"] [Result "0-1"] [UTCDate "2024.03.06"] [UTCTime "18:07:37"] [WhiteElo "1345"] [BlackElo "1369"] [WhiteRatingDiff "-61"] [BlackRatingDiff "+56"] [Variant "Racing Kings"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 Rxc2 2. Kh3 Nf3?? { (0.00 → 2.54) Blunder. Kb3 was best. } (2... Kb3 3. Kg4 Kc4 4. Kf5 Kd5 5. Nd4 Rc7 6. Kf6 Nxf1 7. Qh8) 3. Bd4?? { (2.54 → -0.90) Blunder. Rg8 was best. } (3. Rg8) 3... Nc3?? { (-0.90 → 3.65) Blunder. Nxd4 was best. } (3... Nxd4) 4. Bxc3? { (3.65 → 1.85) Mistake. Kg4 was best. } (4. Kg4 Nxd4 5. Nxd4 Rf2 6. Kh5 Rb6 7. Rg6 Rb8 8. Rc6 Nd5 9. Nf5 Qe5 10. Bh3 Ne7) 4... Rxc3 5. Kg4?! { (1.84 → 0.85) Inaccuracy. Rg4 was best. } (5. Rg4 Re3) 5... Ka3?? { (0.85 → 6.00) Blunder. Rb5 was best. } (5... Rb5 6. Kg3) 6. Kf5?? { (6.00 → 1.51) Blunder. Nxc3 was best. } (6. Nxc3) 6... Rb6?? { (1.51 → 6.07) Blunder. Rc7 was best. } (6... Rc7) 7. Rg4?? { (6.07 → 2.92) Blunder. Nxc3 was best. } (7. Nxc3 Kb4) 7... Nxg1 8. Nxc3 Qxc3 9. Qxg1?! { (2.84 → 2.13) Inaccuracy. Bb5 was best. } (9. Bb5) 9... Be3 10. Qg3 Bd4 11. Rg6?? { (1.13 → -8.37) Blunder. Qg2 was best. } (11. Qg2 Kb4) 11... Rxg6?? { (-8.37 → Mate in 6) Checkmate is now unavoidable. Qxg3 was best. } (11... Qxg3) 12. Qxg6?? { (Mate in 6 → 2.04) Lost forced checkmate sequence. Kxg6 was best. } (12. Kxg6 Qf3 13. Bc4 Ba1 14. Bd5 Bb2 15. Bxf3 Be5 16. Kf7 Bxg3 17. Ke8#) 12... Ka4?? { (2.04 → Mate in 12) Checkmate is now unavoidable. Qe3 was best. } (12... Qe3 13. Qe6 Qg3 14. Qf7 Qd6 15. Qc4 Ba1 16. Bg2 Be5 17. Qe6 Bg7 18. Kg6 Qf8 19. Qb6) 13. Ke6 Qc7 14. Qg8?? { (15.81 → 0.00) Blunder. Qe4 was best. } (14. Qe4 Qg7 15. Kd6 Qa7 16. Bg2 Kb5 17. Qxd4 Ka6 18. Qc5 Qb7 19. Bd5 Qa7 20. Qc7 Qb7) 14... Ka5 15. Bg2 Ka6 16. Kd5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bc6 was best. } (16. Bc6 Ka7 17. Qe8 Bb6 18. Qc8 Bf2 19. Bf3 Bd4 20. Bh1 Be5 21. Bc6 Bg3 22. Bf3 Bf4) 16... Ka7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kb7 was best. } (16... Kb7 17. Qd8 Qc8 18. Qd6 Ka8#) 17. Kxd4 Qb8 18. Kc5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kc4 was best. } (18. Kc4 Qe5 19. Qc8 Qd6 20. Bd5 Qe7 21. Be4 Qg5 22. Bc6 Qf5 23. Bd5 Qh5 24. Kd4 Qg5) 18... Qxg8 19. Bd5 Kb8# { Game ends by variant rule. } 0-1