lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/7FD4bRJH"] [Date "2023.07.26"] [White "Ali0Ali2012"] [Black "Bekzat_141102"] [Result "0-1"] [UTCDate "2023.07.26"] [UTCTime "18:04:40"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -1.74) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-1.74 → Mate in 16) Checkmate is now unavoidable. c5 was best. } (1... c5 2. bxc5 a5 3. c6 Nxc6 4. Ba3 Qc7 5. Bxe7 Qxh2 6. Rxh2) 2. g4 Bxg4 3. e4?? { (Mate in 15 → 0.02) Lost forced checkmate sequence. Bb2 was best. } (3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. d3 Bxa1 7. Nc3 Bxc3) 3... dxe4 4. Qxg4 Qxd2 5. Qxg7?? { (0.36 → -1.90) Blunder. Qxe4 was best. } (5. Qxe4 Qxc1 6. Qxb7 Qxe1 7. Qxa7 Qxf2 8. Qxc7 Rxa2 9. Rxa2 Qxg1 10. Qxb8 Qxf1 11. Qxe8 Qxh1) 5... Qxc2?! { (-1.90 → -1.14) Inaccuracy. Qxe1 was best. } (5... Qxe1 6. Qxh8 Qxc1 7. Qxh7 Qxf1 8. Qxe4 Qxb1 9. Qxb7 Qxc2 10. Qxb8 Qxa2 11. Qxa8 Qxa1 12. Qxe8) 6. Qxh7?? { (-1.14 → -7.52) Blunder. Qxh8 was best. } (6. Qxh8 Qxc1) 6... Qxf2?? { (-7.52 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } (6... Rxh7) 7. Qxf7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } (7. Kxf2 Rxh7 8. Ba6 Rxh2 9. Bxb7 Rxf2 10. Bxe4 Rxa2 11. Bxa8 Rxa1 12. Rh5 Rxb1 13. Bg2 Rxc1) 7... Qxh2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxf7 was best. } (7... Kxf7 8. Kxf2 Rxh2 9. Rxh2 Bh6 10. Bxh6 Nxh6 11. Rxh6 Kg6 12. Rxg6 b5 13. Bxb5 e6 14. Rxe6) 8. Qxe7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qxf8 was best. } (8. Qxf8 Qxg1 9. Rxg1 Kxf8 10. Rxg8 Rxg8 11. Bg2 Rxg2 12. Ke2 Rxe2 13. Nc3 Rxa2 14. Nxe4 Rxa1) 8... Qxa2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bxe7 was best. } (8... Bxe7 9. Rxh2 Bxb4 10. Rxh8 Bxe1 11. Rxg8 b6 12. Rxe8 Nc6 13. Rxe4 Rd8 14. Rxe1 b5 15. Bxb5) 9. Qxc7 Bxb4 10. Qxb7 Bxe1 11. Qxe4 Qxb1 12. Qxe8 Qxc1 13. Qxg8 Qxa1 14. Qxb8 Rxh1 15. Qxa7 Rxg1 16. Qxg1?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qxa1 was best. } (16. Qxa1 Rxa1 17. Bg2 Rxg2#) 16... Bf2 17. Qxf2 Qxf1 18. Qxf1 Rf8 19. Qxf8# { Game ends by variant rule. } 0-1