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Study puzzle mode suggestion

I was trying to make a Study with concealed moves that isn't intended to be demonstrated live by a Contributor. What I'd really like to do is have the viewer run through a game that stops at certain critical moments where the next move is hidden and must be guessed correctly to continue. If I conceal the whole game it becomes nearly impossible to work through because viewers have to correctly guess every continuation, even ones where there are dozens of reasonable moves.

What I'm suggesting is instead of a "Conceal next moves (puzzle mode)" option that conceals every move for the whole game, you have the option to turn the position after any move in the PGN into a puzzle that conceals the next move until it is guessed correctly. After solving the puzzle, all the moves are revealed up until the next puzzle position. This could work like an annotation; adding a puzzle symbol after a move turns that position into a puzzle.
This isn't possible, but there is a workaround. Suppose you want to make 'critical positions' at moves 10, 20, etc. You could create multiple chapters in your study: chapter 1 displays moves 1-9 but then hides all moves after that, then chapter 2 displays moves 1-19 but hides all moves after that, etc.

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