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[Event "Lichess Three-Check Team Battle"] [Site "https://lichess.org/t12ohEqm"] [Date "2024.03.27"] [White "makarandjog123"] [Black "stEtz"] [Result "1-0"] [UTCDate "2024.03.27"] [UTCTime "16:14:35"] [WhiteElo "1434"] [BlackElo "2071"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-11"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { A00 Van't Kruijs Opening } e5?? { (0.12 → 4.72) Blunder. Nf6 was best. } (1... Nf6 2. Nf3 Nc6 3. Be2 e5 4. Ng5 Qe7 5. Nc3 d5 6. e4) 2. Qh5?? { (4.72 → 2.18) Blunder. Nc3 was best. } (2. Nc3 Nh6 3. Bc4 Qh4 4. Bxf7+ Nxf7 5. Nf3 Qh5 6. Nd5 Kd8) 2... Qf6?! { (2.18 → 3.50) Inaccuracy. Qe7 was best. } (2... Qe7 3. Bc4) 3. Nf3 Nc6 4. Bc4 Nh6?? { (2.32 → 7.23) Blunder. g6 was best. } (4... g6 5. Qg5) 5. Qxf7+?? { (7.23 → 0.00) Blunder. Nc3 was best. } (5. Nc3 Kd8 6. Nd5 g6 7. Qxh6 Bxh6 8. Nxf6 b5 9. Bxb5 Bg7 10. Ng5 Bxf6 11. Nxf7+ Ke7) 5... Nxf7 6. Bxf7+ Qxf7 7. Ng5?? { (0.62 → -25.62) Blunder. Nc3 was best. } (7. Nc3) 7... Qh5?? { (-25.62 → 2.26) Blunder. Qxf2+ was best. } (7... Qxf2+) 8. Nc3 Nb4?? { (2.21 → 8.67) Blunder. Bb4 was best. } (8... Bb4 9. O-O) 9. O-O c6?? { (6.98 → Mate in 4) Checkmate is now unavoidable. h6 was best. } (9... h6 10. Nge4) 10. Nce4 Ke7 11. Nh3?! { (Mate in 3 → 11.07) Lost forced checkmate sequence. Nd6 was best. } (11. Nd6 Qxh2+ 12. Kxh2 Kxd6 13. Ne4#) 11... g5 12. b3 Rg8?! { (18.38 → Mate in 6) Checkmate is now unavoidable. Qg6 was best. } (12... Qg6 13. Ba3) 13. Ba3?! { (Mate in 6 → 11.46) Lost forced checkmate sequence. Bb2 was best. } (13. Bb2 Bg7 14. f4 Qf3 15. Nd6 Kf8 16. fxe5 Bf6 17. Rxf3 Ke7 18. Nxc8#) 13... Kd8 14. Nd6?? { (11.20 → -7.38) Blunder. Nf6 was best. } (14. Nf6 Qxh3) 14... Bxd6 15. c3? { (-7.10 → Mate in 7) Checkmate is now unavoidable. f3 was best. } (15. f3 Kc7) 15... c5? { (Mate in 7 → -9.03) Lost forced checkmate sequence. g4 was best. } (15... g4 16. Bxb4 Ke8 17. Nf4 Qxh2+ 18. Kxh2 g3+ 19. Kh1 Rg5 20. Nh3 Rh5 21. Bxd6 Rxh3#) 16. cxb4? { (-9.03 → Mate in 6) Checkmate is now unavoidable. f3 was best. } (16. f3 Nd3) 16... cxb4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. g4 was best. } (16... g4 17. Nf4 exf4 18. g3 Qxh2+ 19. Kxh2 fxg3+ 20. Kg2 Rf8 21. fxg3 Rf2#) 17. Rac1 Bc5 18. Rxc5 Ke7 19. Rxe5# { Game ends by variant rule. } 1-0